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European & International Projects
European & international projects | Horizon 2020


iMuSciCA: Interactive Music Science Collaborative Activities
iMuSciCA will support mastery of core academic content on STEM subjects (Physics, Geometry, Mathematics, and Technology) for secondary school students (aged 12-16) through engagement in music activities alongside with the development of their creativity and deeper learning skills. To reach this goal, iMuSciCA introduces new methodologies and innovative technologies supporting active, discovery-based, collaborative, personalised, and more engaging learning. iMuSciCA will deliver a suite of software tools and services on top of market-ready new enabling technologies integrated on a web-based platform. These include: a 3D design environment for personalized virtual musical instruments; advanced music generation and processing technologies to apply and interpret related physics and mathematics principles; gesture and pen-enabled multimodal interaction functionality for music co-creation and performance; and 3D printing for realizing the actual/tangible physical instrument. The platform will be complemented with a suite of interdisciplinary project/problem based educational scenarios for STEAM integrating innovative and stimulating methods in teaching and learning. The iMuSciCA framework will be pilot-tested and evaluated in real learning contexts by a substantial number of students and teachers in three European countries (Belgium, Greece, and France). The project will be implemented in close collaboration of academic and industrial partners, bringing together existing technologies and promoting ground-breaking research in STEAM pedagogy and the involved core enabling technology. As such, iMuSciCA will be a pioneering approach using music for fostering creativity and deeper learning, thereby setting new grounds in the European curricula of STEAM.
1/1/2017 - 30/6/2019
Next-Lab – Next Generation Stakeholders and Next Level Ecosystem for collaborative science education with online labs
Next-Lab intends to change the educational landscape of science and technology education in Europe on a very large scale. The project offers a unique and extensive collection of interactive online (virtual and remote) laboratories that, through a process of mixing and re-use, can be straightforwardly and efficiently combined with dedicated support tools (learning apps) and multimedia material to truly form open, cloud-based, shareable educational resources with an embedded pedagogical structure. Next-Lab offers extensive opportunities for localisation and personalisation together with analytics facilities monitoring students’ progress and achievements. Next-Lab is designed to rely on full co-creation with users in combination with rapid development and testing cycles. Next-Lab will cover secondary and primary education, to ensure an early positive attitude towards science and technology and the continuous availability of innovative learning material throughout students' school career. To guarantee long-term impact, Next-Lab also addresses the teachers of the future by its presence in pre-service teacher training programs throughout Europe.
1/1/2017 - 31/12/2019
Stories of Tomorrow - Students Visions on the Future of Space Exploration
Stories of Tomorrow was conceived as a project to a) present storytelling, that enjoys a very long tradition in human history, as a catalyst for the effective interaction between art and STEM disciplines which share similar values, similar themes and similar characteristics towards promoting students’ Deeper Learning, b) present a new vision for teaching outlining strategies for how teachers’ roles and conditions can support and enable deeper learning for students and c) to support and facilitate the aforementioned approaches with meaningful digital technologies, such as advanced interfaces, learning analytics, visualization dashboards and Augmented/Virtual reality applications. In the heart of this projects lies the vision for integrated curricula and deeper learning outcomes. The project will offer these innovations through a single environment, the STORIES Storytelling Platform which will be the place for students’ artistic expression and scientific inquiry at the same time. The creations of the students (paintings, models, dioramas and constructions, 3D objects and landscapes, animations, science videos and science theatre plays) will be captured and integrated in the form of interactive ebooks. The STORIES technical team will design advanced interfaces in which students will be able to augment characters, buildings, greenhouses and different 3D geometrical structures on a tablet or their computer and inspect their work using a mobile device. The outcome of their work will be detected and tracked, and the video stream is augmented with an animated 3D version of the character or the artefact. The platform will be tested in real settings in Germany, Greece, Portugal, France, Finland and Japan, involving 60 teachers and 3000 students (5th and 6th grade). To achieve this, the proposed project is developing an innovative cooperation between creative industries and electronic publishing, educational research institutions in the field of STEM, schools and informal learning centres. The consortium includes 15 partners from Europe, USA, Japan and Australia.
1/1/2017 - 30/6/2019
BigO - Big data against childhood Obesity
Childhood and adolescent obesity is a major global and European public health problem. Currently, public actions are detached from local needs, mostly including indiscriminate blanket policies and single-element strategies, limiting their efficacy and effectiveness. The need for community-targeted actions has long been obvious, but the lack of monitoring and evaluation framework and the methodological inability to objectively quantify the local community characteristics, in a reasonable timeframe, has hindered that. Fortunately, technological achievements in mobile and wearable electronics and Big Data infrastructures allow the engagement of European citizens in the data collection process, allowing us to reshape policies at a regional, national and European level. In BigO, that will be facilitated through the development of a platform, allowing the quantification of behavioural community patterns through Big Data provided by wearables and eHealth- devices. During the project, BigO will reach out to more than 25.000 school and age-matched obese children and adolescents as sources for community data. Comprehensive models of the obesity prevalence dependence matrix will be created, allowing, for the first time the data-driven effectiveness predictions about specific policies on a community and the real-time monitoring of the population response, supported by powerful real-time data visualisations. In short, BigO will provide an innovative new suite, allowing the Public Health Authorities to evaluate their communities based on their obesity prevalence risk and to take local action, based on objective evidence.
1/12/2016 - 31/12/2020
ENVISAGE: Enhance Virtual Learning Spaces Using Applied Gaming in Education
The ENVISAGE project aims to optimize learning and teaching with the use of online virtual labs, by utilizing mature game analytics knowhow in order to introduce enhanced learning analytics functionalities in the processes of using as well as designing educational online virtual labs.
1/10/2016 - 30/9/2018
GAIA: Green Awareness in Action
The GAIA project aims to raise energy consumption awareness in the educational community and improve energy efficiency behavior in school buildings. Using equipment including various sensors and meters, the project collects data from the school building and its environment. Appropriate digital applications provide this data to teachers and students so that they can use it in the implementation of playful learning activities.
1/2/2016 - 31/1/2019
ERC=ScienceSquared
The project aims to bring the excitement and curiosity emanating from the European Research Council’s -funded research to the general public in a form of a set of attractive and intriguing activities and events. Over the course of the project, 6 selected scientific themes will be selected, the content of which will be conveyed to the public by means of live-science experience, debates, games, experiments, demonstrations and public events. the campaign will communicate the cutting-edge ERC-funded research projects and results to the public with the intention of capturing people’s imagination and curiosity in the frontier research that is being conducted. Nonetheless, the general public is only one segment of a broad target audience the project targets. Students, researchers, business leaders and entrepreneurs, science journalists and EU & national policy makers all add to the vast audience of the ScienceSquared project. The project is lead by Science I Business.
1/10/2015 - 31/3/2019
Sparks
Sparks is an ambitious engagement project on the topic of technology shifts in health and medicine. Its aim is to raise awareness and communicate the concept of Responsible Research and Innovation (RRI) to Europeans in 29 countries. Sparks will organise an interactive touring exhibition and 230 innovative participatory activities such as science cafés, pop-up science shops, incubation activities and scenario workshops. Creative disruptions —in the form of artistic inputs and questioning— will help it to engage more stakeholders. The project will also have a learning and policy component. Data will be gathered from visitors of the exhibition in order to further build the capacity of science actors and policy makers to promote RRI and better understand societyΆs vision, interests and readiness concerning RRI in health. It is estimated that over 1 million individuals could directly benefit from the project by visiting the exhibition and or/taking part in its participatory activities.
1/7/2015 - 30/6/2018
Space Awareness - Inspiring a new generation of space explorers
EU Space Awareness (EUSPACE-AWE) will use the excitement of space to attract young people into science and technology and stimulate European and global citizenship. The project will show children and teenagers the opportunities offered by space science and engineering and inspire primary-school children when their curiosity is high and their value systems are being formed. Activities will include teacher training, the development and distribution of educational resources and high-impact events for teachers at the European Parliament. EUSPACE-AWE will exploit extensive European networks of schools and science museums to reach teachers, schools and the general public and will work closely with the European Space Agency. Particular attention will be paid to stimulating interest amongst girls and ethnic minorities and reaching children in underprivileged communities, where most talent is wasted.
1/3/2015 - 28/2/2018
ProsocialLearn: Gamification of Prosocial Learning for Increased Youth Inclusion and Academic Achievement
The ProsocialLearn project aims at establishing a new market for digital games which can help children acquire prosocial skills necessary for positive relationships, team working, trustworthiness and emotional intelligence.
1/1/2015 - 31/12/2017
 
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Schoolbooks for the Ministry
Teachers of Ellinogermaniki Agogi have authored the official schoolbooks for Science in the 5th and 6th Grade of Primary School, and for German in High School.
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Premises
In school year 2006-2007, state-of-the-art, high-standard new school premises for all levels of education started their operation in Pallini.
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Εξετάσεις γερμανικής γλώσσας
Διεξαγωγή εξετάσεων
FIT 1 και FIT 2
του Ινστιτούτου Goethe στην Ελληνογερμανική Αγωγή.
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